阅读:8210回复:34
飞飞万圣节地图模型纹理及添加方法
万圣节地图模型,可以试试增加到自己的游戏上去,下面介绍添加方法:
defineWorld.h文件 添加 #define WI_WORLD_HALLOWEEN 40 World.inc文件 添加 WI_WORLD_HALLOWEEN "WdHalloween" WI_WORLD_HALLOWEEN SetTitle ( IDS_HALLOWEEN_INC_00001 ); world.txt文件 添加 IDS_HALLOWEEN_INC_00001 SPOOKY CoreServer.ini文件(服务端引擎配置文件) 添加 40 0 0 5 5 00 00 Models模型文件 mdlObj.inc 添加 "WdHalloween" { "ak_UE031_1" 3760 MODELTYPE_MESH "" 1 MD_FAR 0 1.000000 0 0 ATEX_NONE 0 "ak_uc029" 4282 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0 ATEX_NONE 0 "ak_uc030" 4283 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0 ATEX_NONE 0 "ak_UE031" 3759 MODELTYPE_MESH "" 1 MD_FAR 0 1.000000 0 0 ATEX_NONE 0 "ak_UE113" 3862 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0 ATEX_NONE 0 "ak_UA061" 4549 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0 ATEX_NONE 0 "hyjaltreeburnt02" 10000 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0 ATEX_NONE 0 "hyjaltreeburnt01" 10001 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0 ATEX_NONE 0 "hyjaltreeburning02" 10003 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0 ATEX_NONE 0 "hyjaltreeburning03" 10002 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0 ATEX_NONE 0 "th_osbush02" 9915 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0 ATEX_NONE 0 "DesertBush01" 1372 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0 ATEX_NONE 1 "Uplesianet01" 1530 MODELTYPE_MESH "" 0 MD_FAR 0 1.000000 0 0 ATEX_NONE 1 } defineItem.h文件 添加 #define II_SYS_BLI_BLI_HALLOWEEN 36012 mdlDyna.inc文件 添加 "SysSysQuePublicS" II_SYS_BLI_BLI_HALLOWEEN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 propitem.txt (v15 文件) 添加 6 II_SYS_BLI_BLI_HALLOWEEN IDS_HALLOWEEN_000000 1 99 IK1_SYSTEM IK2_BLINKWING IK3_BLINKWING = = 1 = 500 = = = = = = = 0 = = 1 1 1 1 = = = = = _NONE 0 = = = = = WI_WORLD_HALLOWEEN 771 100 1193 143 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 10000 = = = XI_BLINKWING_READY = = = = = = = = = = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """itm_SysBliBliBlinkW.dds""" 0 """halloween""" IDS_HALLOWEEN_000001 propitem.txt.txt文件 添加 IDS_HALLOWEEN_000000 万圣节入场券IDS_HALLOWEEN_000001 传送到万圣节地图 如果你使用的V15客户端确保SFX文件添加到你的客户端和资源下 mdlDyna.inc文件 添加 "WdHalloween" { "sfx_kalgasLight01" XI_BAHARA_KALGASSLIGHT01 MODELTYPE_SFX "" 0 MD_FAR 0 1.000000 0 1 ATEX_NONE 1 "sfx_BossEntrance01" XI_BEHEBOSS01 MODELTYPE_SFX "" 0 MD_FAR 0 1.000000 0 1 ATEX_NONE 1 "sfx_bahara_wind01" XI_BAHARA_WIND01 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_herneosfog" XI_HERNEOS_FOG01 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 } defineObj.h #define XI_BAHARA_KALGASSLIGHT01 1944 #define XI_HERNEOS_FOG01 1954 #define XI_BEHEBOSS01 1934 #define XI_BAHARA_WIND01 1942 本部分内容设定了隐藏,需要回复后才能看到 |
|
12楼#
发布于:2021-12-24 23:24
嘛玩意
|
|
|
15楼#
发布于:2022-02-04 09:09
|
|
上一页
下一页